The final word Warrior Wants His Personal Recreation
If you already know anything about pro-wrestling within the 80’s, then you’re most likely no less than as outdated or older than me. If not, you should know that it was full of over-the-high characters, ridiculous beefs, and tons of steroids, very like many gyms around the nation.
Among some of essentially the most outlandish, goofiest characters in the WWE (not that it was titled that then) was none aside from the final word Warrior. If you’re not acquainted with The Warrior, he was star trek uhura red shirt performed by James Brian Hellwig and was at one point a significant hit inside the organization. Although he had many fans and drew in views, Hellwig encountered numerous issues in the group and had some controversy with the administration and with different wrestlers, and is now handled by the current WWE as a black sheep and pariah, much to the dislike of many of his fans.
This creator is a latter-day fan of his, getting uncovered to him by way of ridiculous clips of his pre-match rants, by which he would reference and talk about many bizarre, mystical topics and go on at size about his own private philosophy. Certainly, the final word Warrior was as a lot a verbal presence as physical. What’s the point of all this trivia and knowledge Nicely, it is this author and many on this site’s opinion that The Warrior would be greatest honored and paid tribute with a video recreation of his own, even if he was immortalized and eventually acknowledged in recent WWE video games like WWE All-Stars.
The fundamental Concept
I’m pondering that Final Warrior’s game could be a 3rd person motion adventure game with a number of components and expressions associated to the character, we might see a variety of references for hardcore followers and try to establish The Warrior as a character and recognizable model to new followers and to non-wrestling fans additionally, we’d need this recreation to appeal to those who are a fan of humorous video games.
So in other words, the audience for this would be much like these of Conker’s Bad Fur Day, Gex, Boogerman, Earthworm Jim, and other video games that had sardonic, ridiculous humor in them as well as stable gameplay.
There can be loads of inventive/wacky level design and absurdly brutal, ridiculously violent fight. All the pieces in the sport can be executed to the purpose of extremity and humor, to reflect the spirit of the final word Warrior himself. It would have to feel like being pulled into some insane acid journey without stopping, forcing you to ultimately accept the madness and not query anything that may appear in the course of the sport. So by the end, going through a 3-headed Purple Polar Bear with Dragon Wings wouldn’t section you in the slightest.
Though most of the game could be insane melee combat, some platforming, restricted puzzle fixing, and possibly some dialogue interplay with NPCs, the boss battles can be arrange in traditional professional-wrestling format, in a squared ring, incorporating clean wrestling mechanics that would have to be refined and effectively accomplished, in order not to make the change of pace within the game’s arrange seem like a tack-on.
Despite the wrestling set-up, the bosses wouldn’t simply be wrestlers, they’d just battle in an identical method, sometimes abiding by pro-wrestling guidelines, typically not, with some boss battles/matches being excessive guidelines or weapons matches, or maybe even rings that will generate obstacles to navigate earlier than preventing the enemy or whereas the struggle was happening.
In my vision for the sport, the boss battles are one of many issues that could be a significant selling point, as I think the concept of a cross-over between a serious sports mechanic and whole comic book absurdity could be one star trek uhura red shirt thing that a lot of people may get into.
One way of making The Warrior’s famous mad rants characteristic in the game more strongly than just automated quips and quotes could be a system by which Warrior quotes would determine into how you fought. You’d have a pre-set menu of matters that might provide you with totally different energy ups should you outfitted Warrior with them. The words would change and ramble, and it wouldn’t be fixed so as to not annoy the gamers, however for those who performed well sufficient to make the Warrior communicate, with solid combat or skilled platforming, you could be rewarded with a energy-up inducing rant that will break monotony and tickle humorous bones. I’d in fact have Warrior in a position to navigate the sport world and carry out duties while still ranting.
Just watch any of the Warrior’s pre-match promos and you’ll see that he was a gifted storyteller. What was occurring in his stories wouldn’t at all times be clear, however he may definitely seize your attention. I think a great storyline could be one that would intertwine actuality and fiction, with the player enjoying via Warrior’s years in the WWE within the 80s and in addition creating the “alter-ego” of Hellwig, a human/civilian identity to maintain his true motives as a protector of the universe a secret.
You could possibly even make the controversy and slander he faced from the organization a part of the story, a shadow deal all influenced by the main villain of the story. Of course, if this wasn’t authorized of by the WWE (which, let’s face it, it most likely wouldn’t be), then you would have a corporation and story that could be extraordinarily similar to the WWE, lamp-shading what did occur through using a parody wrestling league.
The concept would be that what we learn about Warrior in actuality would solely be part of the whole story, and that he actually travels to improbable worlds and does otherworldly deeds.
Of course all of this can be played with heaping doses of absurdest humor, with concepts unusual enough to confuse and wig out the most devoted of comedian followers.
In abstract, The final word Warrior sport can be an out-of-left-subject crazy journey that could attract players from various different walks and interests (and the closely demanding voice performing job would mean a pleasant paycheck for Hellwig, who in fact could be referred to as in to voice the Man from Components Unknown). By making it the best mixture of third person adventure, preventing game, wrestling game, and likewise a genuinely humorous product, you would fulfill the necessity for a humorous game out there, which on this world of grit-filled, tremendous-reasonable shooters, is sorely wanted.